Xtreme Manufacturing

Twice the Teslas in Half the Time

  |   Agile, Blog, Community, Industry News, Learning, & Education, Test Driven Development, Xtreme Manufacturing   |   4 Comments

In 2006 I designed and manufactured the WIKISPEED modular car. In 2010 team WIKISPEED produced the Scrum Build Server, a Scrum team with flexible tooling capable of compiling a wide variety of CAD designs, testing them, and deploying them as complete physical products. In 2011 Tim Myer...

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Product Owner Dependability and Adaptability

  |   Agile, Blog, Industry News, Learning, & Education, Uncategorized, WIKISPEED News, WIKISPEED Shop & Manufacturing, Xtreme Manufacturing   |   No comment

This blog post is an invite for open discussion.  If you have any insight or opinions about the content included in this post, please feel free to comment.  We appreciate all feedback and welcome all input. Here begins Rev 0 AKA the rough draft of my...

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Story Points Estimation

  |   Agile, Uncategorized, WIKISPEED Shop & Manufacturing, Xtreme Manufacturing   |   1 Comment

This blog post summarizes the key points which came up in a conversation between Joe Justice and Chris Wallace discussing some challenges Chris is having with consistently and accurately estimating points for user stories in the WikiSpeed Burleson, TX, USA shop. While explaining his current experience with story...

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Definition of Done for Hardware Projects with longer release cycles

  |   Agile, Blog, Test Driven Development, Xtreme Manufacturing   |   No comment

I was recently emailed by a savvy Certified Scrum Trainer (CST) about the "Definition of Done for Hardware Projects with longer release cycles. e.g. Saab Fighter Jets." Kelley Harris writes:  >>I'd welcome your suggestions for adjusting the definition of done for hardware projects that have a...

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We Limit Our Materials

  |   Agile, Blog, Industry News, Learning, & Education, Test Driven Development, WIKISPEED Shop & Manufacturing, Xtreme Manufacturing   |   2 Comments

A core XM (eXtreme Manufacturing) practice is to only use materials that can be inexpensively iterated (re-made) in less than a week, and then choose the fewest number of different materials / processes practical in order to build deep experience quickly. Here's the list of stuff to...

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